Enoch Wallace

Val Char Base Cost Pts. Roll Notes
15 STR 10 ×1 5 12- 200 kg; 3d6
23 DEX 10 ×3 39 14- OCV: 8 / DCV: 8
15 CON 10 ×2 10 12-
15 BODY 10 ×2 10 12-
15 INT 10 ×1 5 12- PER Roll: 12-
12 EGO 10 ×2 4 11- ECV: 4
12 PRE 10 ×1 4 11- PRE Attack: 2d6
12 COM 10 ×½ 1 11-
6 PD (STR/5) 3 ×1 3 Total: 6 PD / 0 rPD
6 ED (CON/5) 3 ×1 3 Total: 6 ED / 0 rED
5 SPD (1+DEX/10) 3.3 ×10 17 Phases: 3, 5, 8, 10, 12
8 REC (STR/5+CON/5) 6 ×2 4
40 END (CON×2) 30 ×½ 5
40 STUN (BODY+STR/2+CON/2) 31 ×1 9
Total 117

Pts. Power/Talent/Skill/Perk Roll
10 Thaumaturgy[1]:
Summon up to four 160[2] points incorporeal human creatures (+¼), concentrate ½ DCV thought the thaumaturgical process(-½), extra time - 6 hours (-3½), requires a thaumaturgy skill roll (-½).
[7]
17 Public Trends Anticipation:
Clairsentience - Precognition, 0 END (+½), megascale 1000km (+1), Precognition Only (-1), extra time - 1 minute (-1½), OIF[3] requiring arrangement - Statistical Map (-¾), only to predict general social trends (-½).
51 Elixir Ointment:
8d6 Simplified Healing, 500 charges (+1), extra time - up to 5 minutes depending on the severity of the injury (-1½), OIF (-½), independent (-2), ointment - can't be applied through clothes, etc. (-¼) plus
6d6 Healing vs. Diseases (transform), 500 charges (+1), extra time - up to 5 minutes depending on the severity of the injury (-1½), OIF (-½), independent (-2), ointment - can't be applied through clothes, etc., linked to healing (-½).
10 Rifle:
2½d6 RKA, +1 STUN Multiplier (+½), OIF (-½), independent (-2), real weapon (-¼), STR Min 10 (-½), STR Min can't add damage (-½), 8 'clips' of 2 shots (-¾), two handed weapon (-½).
3 Perk: Station Keeper
4 Contact: Winslow Grant, the postman 14-
153 Base: Way Station number 18327 (767 points)
Combat Skills
2 Weapon Familiarity: Small Arms
3 +2 RSL to offset range penalty w/Rifle
9 +3 CSL w/Rifle
5 +1 CSL w/Ranged Combat
8 1 CSL w/All Combat
Station Keeper Skills
3 PS: Station Keeper 12-
6 Languages[4]: Galactic Common (4), Vegan (1)
3 KS: Teleportation Machines 12-
3 Science: Mizarian Statistics 12-
3 Science: Thaumaturgy 12-
1 Bureaucratics 8-
3 Conversation 11-
1 High Society 8-
3 Systems Operation 12-
Soldier Training
2 PS: Soldier 11-
1 Breakfall 8-
3 Climbing 14-
3 Concealment 12-
2 Navigation 11-
3 Paramedic 12-
3 Shadowing 12-
1 Stealth 8-
1 Survival (Temperate/Subtropical) 8-
1 Tactics 8-
1 Tracking 8-
Background Skills
2 PS: farmer 11-
2 Animal Handler (bovines) 11-
3 Riding 14-
1 Trading 8-
15 5 various KS's 12-
345 Skill Total
117 Char Cost
462 Grand Total

Disadvantage Pts.
DNPC: Lucy Fisher (incompetent, has useful skills, 8-) 10
Psychological Limitation: feels inferior compared to aliens (very common, moderate) 15
Psychological Limitation: in love with Mary (common, strong) 15
Psychological Limitation: must acquire knowledge (very common, moderate) 15
Psychological Limitation: predictable habits (very common, strong) 20
Psychological Limitation: spilt loyalty between Earth and Galactic Center (common, strong) 15
Reputation: weird, doesn't leave home, doesn't age (14-, limited area) 10
Watched: CIA (as powerful, NCI, only outside the house, 14-, only watching) 10
Total 110




Way Station 18327

Val Char Base Cost Pts.
30 BODY 2 ×1 28
100 DEF[5] 2 ×3 294
32 SIZE (hexes) 8 var 6
Total 328
Pts. Power/Talent/Skill/Perk Roll
300 DEF is hardened twice (+½) and Invisible to Sight Sense Group (+½)
5 Location: Suburb
41 Base Appears as Normal House: Disguise 25-
5 Not Aging: Life Support - Full Longevity[6]
94 Teleportation Devices[7]:
Teleportation 1", ×233 noncombat, ×8 mass, 1 fixed location - Galactic Center HQ, 1 floating location, megascale 1AU (+2), useable by others (+¼), 0 END (+½), gate (-½), only to other Way Stations (-½), not through stars or any other celestial bodies (-¼), subject teleported leaves physical remains behind (-¼), extra time - 1 minute (-1½), immobile OIF (-1½), independent (-2).
29 Shooting Range:
Images, vs. Sight Hearing and Smell Sense Groups, -10 to onlookers PER Rolls, 6" radius (+1), 0 END (+½), no range (-½), random images (-¼), immobile OIF (-1½), independent (-2).
474 Skill Total
328 Char Cost
-35 Bonus From Disadvantages
767 Grand Total

Disadvantage Pts.
Reputation: weird, inaccessible house (14-, limited area) 10
Social Limitation: Secret ID - Way Station number 18327 (11-, major, only in galactic society) 10
Hunted by CIA (as powerful, NCI, 14-, only watching) 15
Total 35



The Way Station Background:
Enoch Wallace is the main character in Clifford D. Simak's classic science fiction novel Way Station.
In the book, most of the galaxy is united in a single organization, which is made possible by the Way Stations. These are stations that can teleport any living being from one station to another, over any distance in practically a spilt second. The only problem is that stars, planets, hydrogen clouds and other celestial bodies in the way may interfere with the teleportation, so a great number of such stations is needed.
Earth, although not part of this union is a strategic point in which a Way Station is needed. So although the station exists, and hundreds of aliens pass through it every year, no one on Earth knows about its existence except the station keeper, Enoch Wallace.

Personality:
Enoch has an acute inferiority complex, always deeming himself inferior to the aliens he comes in daily contact with. He seems possessed with a will to learn as much as he can, both in order to better himself and perhaps also to become more like the aliens he so admires.
Enoch is also a torn person. He tries to be both the galaxy's ambassador on Earth and Earth's ambassador to the galaxy. As a result, in his own words, he is no longer a citizen of Earth nor a citizen of the galaxy. Instead of being both, he feels that he has become neither.
His other disadvantages are pretty straight-forward. Mary is his fantasy woman he created by Thaumaturgy, and Lucy Fisher is his deaf neighbor's daughter (she's deaf, not her father).

Appearance:
Although Enoch is 124 (yes, this isn't a typo - a hundred and twenty four) years old, he looks as if he is in his early thirties, possibly less. The book doesn't really describe his looks, or at least I don't remember that it does - so if anyone wants to jump in here, be my guest.

Powers/Tactics:
Enoch doesn't really have any powers per se, except perhaps being an extraordinary marksman. He was a soldier in the American Civil War, and if we assume he enlisted when he was in his twenties then he should have about 100 years of practice. The rest of his powers derive either from his control over advanced alien sciences or from the Way Station's alien technology. Most of the powers are pretty self explanatory in my opinion, but if it is not clear enough, feel free to e-mail me and I'll redo this section.
Enoch's most obvious power is the fact that he's already 124 and still looks young. Actually, this is no power of his own, but of the Way Station. As long as he remains inside it, he won't age. Whenever he leaves it, he ages at a normal age. Since his daily walk takes about an hour and he doesn't leave the station for any other reason, he could expect a life span of about 24 times the common human, perhaps even longer, considering the advanced alien medical technology he can access.

Notes:
  1. All the creatures created by Thaumaturgy are incorporeal. They can not touch anything or be touched by any way. I have no idea what they might be vulnerable to and I am completely open to suggestions. Being incorporeal is defined the following way: Desolidification, 0 END inherit (+1¼), always on (-½). The real cost is 60 points.
  2. 160 points creatures means that Enoch can create creatures that are Competent Normals (50 points + 50 points from disadvantages, for a total of 100) that are incorporeal (60 points).
  3. The map itself is an OAF, but Enoch keeps it in a drawer in his desk, which is in his house. The house is practically impenetrable, so the map is somewhat inaccessible, which makes it an OIF.
  4. Galactic Common is difficult to learn at first, so I decided it isn't similar at all to any other language, and therefore cost +1 point to learn. However, once learned, it is supposed to be similar enough to any other language in the galaxy to allow Enoch to learn Vegan without any penalties. Thus, the total number of points Enoch paid for languages is 4 for the Galactic Common, plus 1 penalty for it being alien, plus one for the Vegan which brings him to a total of 4+1+1=6 points.
  5. Yes, I know 100 DEF sounds like an awful lot. However, you have to remember that Enoch himself states that the only thing that could harm the station was a nuclear explosion, and even that is doubtful.
  6. My initial instinct was to take an Area of Effect - The House (+2¼) advantage, but I dropped it following some advice I got from Michael Surbrook.
  7. The teleportation device in Enoch's station should, in theory, be able to teleport someone over an unlimited distance. Since this isn't possible under HERO System mechanics, I figured that teleporting someone from one end of the galaxy to the other should be enough. It's tempting to represent this by megascaling up to the size of a galaxy (a +6 advantage), but megascale inhibits the use of teleportation for distances less than 1", which would make it pretty useless. Instead, I assumed the smallest possible distance someone would want to teleport to is 1AU (the distance between the Earth and the sun). The Milky Way Galaxy is about 100,000 light years in diameter, which is approximately 6,324,100,000 AUs. 233 is 8,589,934,592, which is the smallest possible power of 2 that would cover the entire galaxy.